Calendar of Events

WarMachine/Hordes

Date - Saturday, May 17th, 2008
Time - 12 noon registration, 1st round starts at 1pm
Format - Super Secret Steamroller Beta
No of Rounds - 3-5 rounds
Time Limit - last turn at 75 mins
Entry Fee - $5
Prize Support - Gift Certificates for Champion and Best Painted.


The Tournament will follow the not yet public Steamroller 4 Beta Release 5 Rules: Timed Turns, a new victory condition and other fun.

We will be using Prime Remix and Primal/Evolution rulesets. If you are fielding any models with special rules that have been updated/clarified in the PP FAQ, please bring a printed copy to avoid any confusion.

Players must bring their own models, stat cards, dice, measuring devices, tokens, wreck markers, and templates they require for play. The Tournament Organizer (TO) must approve any printed media used to track damage.

Army and Horde Lists
Players must also bring at least two printed or legibly handwritten copies of their army lists complete with point costs and an army or horde point total. They must register one of these lists with the TO prior to the start of the tournament. The player's opponent may view the other copies upon request.

Army and horde point totals cannot exceed 500 points and cannot be less than 450 points .

Alternate Lists
Players may bring a second army or horde list for use at the event. Mercenary players may use different contracts for their primary and alternate lists. Faction players may likewise use any or no Special Forces for their lists. This alternate list is subject to the same point constraints as the primary list and must be from the same faction. Players must prepare the alternate list before the event and register it with the TO at the same time as the primary list.

Painting, Conversions and Proxies
While models are not required to be painted it is encouraged and will be rewarded with a Gift Certificate for the best completely painted force as voted on by the players.

All models must be completely assembled: arms, head, everything.

Proxies (substitute models) are not allowed under any circumstances, nor can a player enter a tournament with a model that has not been released to the general public.

All models must be WARMACHINE or HORDES models appropriate to the tournament venue. Conversions (modifications to Privateer Press models) are acceptable as long as they are clearly based on WARMACHINE or HORDES models. Conversions must represent the model from which they are most obviously drawn. For example, a heavily converted Haley model is not a substitute for Sorscha.

Weapon changes are acceptable provided they represent the same type of weapon replaced. For example, trading a sword for a sword is legal. However, mixing and matching warjack weapons is not allowed.

The TO may make exceptions and approve any reasonable conversion. To avoid confusion and conflict, players must have an unaltered version of the model available in case a TO asks to remove a questionable model from play. The TO makes the final call on any particular model.

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